
Why not have some complexity in building forts by adding a red-stone equivalent? Why not have some actual complexity for the industry? The whole industry flowchart is pretty simple.Īnd for all the "free-will" that the dwarves have, it's also pretty useless. Why can't I be a nation of thieving dwarves? Well why not start off with ACTUALLY being able to take over different territories or add some real complexity for raiding missions like planning, equipment, bringing back slaves, angering other nations, stealing animals etc. > What sort of complexity are you looking for? Might as well just decide by chance of 80% that the raid will be successful and X amounts of goblins will be killed. Sending our raiding parties is the only option you have, but again there's no control over how that goes. If you can't do anything about it, then the details are pointless. It's the same as RNG choosing to attack every X seasons. > About to attack you, and you can raid it. What sort of complexity are you looking for? There's vampires, necromancers, expeditions to other locations, manipulation of land/water/lava and traps, ability to create fighting arenas and prisons for captured foes. How is none of that complex? And that's just scratching the surface. Puts your whole fort at risk when he turns. Directly effects you.Īlso if your dwarf got bit, he may become a werebeast himself. Carvings may be made of the event that will increase the value of your goods. Your dwarf can no longer use certain tools, is bleeding and needs medical attention, can be haunted by this and eventually go mad, or get accolades for it and make your fortress more renown giving you more visitors to interact/trade with. Originally posted by Halcyon Days:Urist's right hand got chopped off, he picked it up and killed the werebeast with it, it doesn't add anything to the gameplay because the outcome is still the same - he killed the werebeast But legends and combat log aren't complexity, they're simply narration. All of the 'details' can be easily abstracted away and the game would still be the same, your combat log and legends would just not be there. It's difficult because there are a lot of things to know, and the UI is ♥♥♥♥ so you're stuck with reading the wiki or let's play videos.Īll of the needless detail (hurr durr all beats are unique) really doesn't matter because it adds very little to the gameplay. People mistake complexity (needless details with no real depth) with difficulty. The actual complexity of the gameplay and managing a dwarf society doesn't exceed that of SimCity (or more seriously, some 4X games like Aurora4X, or even Civ 4). I don't care that Urist's right hand got chopped off, he picked it up and killed the werebeast with it, it doesn't add anything to the gameplay because the outcome is still the same - he killed the werebeast.

I don't care that the goblin village 2 days away from me is fully simulated with agents, I can't see it and it doesn't affect me in any way. All I see is needless detail that exists, but adds literally nothing to the gameplay.
